Prev: RE: New 3D images Next: RE: Safe Speeds [FT]

Re: Safe speeds

From: "Magic" <rmako@c...>
Date: Tue, 14 Dec 1999 06:05:17 -0500
Subject: Re: Safe speeds

Thomas,

Again a good post.  I think I poorly stated my reply.  To aviod an
obsticle
you need to be able to turn your vector to be 90 degrees from your
current
course.  In Cinematic no problem but in Vector it takes a few turns to
do
(each turn still heading for the solid point of contact).

As for Vmax for a fleet I also feel it would be lower than Rsensor.  You
don't want to outfly your eyes.  Additionally this adds another reason
for
scouts to lead a fleet.  They can send back information about possible
obsticles before your big folks have to worry about them.  They also
tend to
be more manuverable and definitly not so costly to run into the side of
a
planet <G>.

Your final point is definitly worth thinking about.  It would be very
rare
for a Thrust 2 fleet to come screaming in at anything near Rsensor. 
Unless
they were led by scouts that could report back.

Magic

----- Original Message -----
From: <kaladorn@fox.nstn.ca>
To: GZG List (E-mail) <gzg-l@CSUA.Berkeley.EDU>
Sent: Monday, December 13, 1999 11:07 PM
Subject: Safe speeds

> I can see where calculating a max safe sped for turning 90 degrees
> would make sense in cinematic perhaps. In vector, 1 turn rotates you
> 90 degrees, then you just thrust off line.
>
> In reality, max speed would be a product of expected hazards,
> experience, cautiousness of captains who'd seen others die in
> collisions with stuff, and even then once in a while colisions would
> happen. But there is bound to be a maximum safe speed for a fleet
> dictated by experience and past situations which would normally be the
> limit. At the very outside, it'd be Vmax = Rsensor. That is to say, I
> wouldn't want to move further in a turn than I could see.... I'd hit
> stuff (almost) without seeing it coming. But even that I figured was
> too high.
>

Good Stuff snipped

>
> Ultimately, I was just throwing it out as an idea why Thrust-2 ships
> should not enter the board doing speed 30. It's okay for Oerjan's
> Thrust-8 raiders... they can change their velocity so quick that no
> doubt they can go ridiculous speeds. But its worth some thought. :)
>
> Thomas Barclay
> Software UberMensch
> xwave solutions
> (613) 831-2018 x 3008
>
>
>

Prev: RE: New 3D images Next: RE: Safe Speeds [FT]