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RE: [ft] simple campaign system

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 14 Dec 1999 16:07:18 +1100
Subject: RE: [ft] simple campaign system

One thing I forgot to add though.
New custom designs cost 5x for the first one built (no you can't build
the
extras simultaneously either).	This takes into account R&D and
bugstomping.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----
> From: Chris!!! [SMTP:cmccurr@tca.net]
> Sent: Tuesday, December 14, 1999 3:45 PM
> 
> I like it!!! simple but effective.
> great job!
> 
> Chris 	cmccurr@tca.net
> 
> ----- Original Message -----
> From: Robertson, Brendan <Brendan.Robertson@dva.gov.au>
> To: 'GZG-L' <gzg-l@CSUA.Berkeley.EDU>
> 
> > 5. Build new ships (construction/repairs/resupply)
> > New ships are built from available funds.  Maximum construction in
any
> > system is equal to that system's budget, less maintainance for the
> > construction facilities.  This puts a cap on construction, which
makes
> > spreading the facilities around important.


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