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Re: SMLs/The GZG Digest V1 #608

From: Roger Books <books@m...>
Date: Mon, 13 Dec 1999 09:18:55 -0500 (EST)
Subject: Re: SMLs/The GZG Digest V1 #608

On 11-Dec-99 at 05:36, Oerjan Ohlson (oerjan.ohlson@telia.com) wrote:
> 
> The tug engine costs - when you include the hull it is mounted on, and
> the normal engines moving it around - at least 1.7 points per banzai
> jammer... if the tug has fragile hull and thrust-2 engines, that is.
If
> it is a warship with a small BJ-carrying capacity instead, it's more
> like 3 points per jammer instead. IOW, the FTL-capable and FTL-less
BJs
> cost pretty much the same amount of points..

You obviously aren't playing campaign.	You have to expect to lose all
your defense drones/banzai jammers every engagement.  Any you get away
with is just a bonus.

6 mass X 0.2 is 1.2 extra mass on the tower.  I didn't see any
dispensation
for towing that said it doesn't get the rounding advantage.

You know what I would dearly love to see, even more than FB2 or anything
else?  An official campaign game.  It doesn't need to be terribly
complicated.  It does need to have costs for expendable ammo and
production rules.   Everyone here seems to work on different assumptions
depending on what campaign system (or lack of one) they are using.

I'll agree, if every game is a one off then you are better off with FTL
capable banzai jammers.  If you are in a campaign AND your universe
has no FTL comms AND you have rules for communications FTL jammers
_may_ be better.  If I were doing it my high speed communications ships
would never have contact with the enemy.  If you are in a campaign
and you have FTL comms then my jammers are better.  What would be nice
would be a rules mod that fixes the problem having jammers go away.
I play FSE based fleets, jammers hurt me much worse than they help me.

Oh, and for the record I still see SM's primary reason d'etre (my 
french is rather atrophied) as a way to keep my fighters alive.

Roger


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