RE: Beth's emines and Heavy Beams.......
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 10 Dec 1999 16:23:43 +1100
Subject: RE: Beth's emines and Heavy Beams.......
You're using different modifiers to EFSB, as it's -1 per full 6" (so
range
31 is only -5).
PT EFSB beam -1 EFSB beam (chuck's group)
cap 1+projector (5 mass)
0-6: 2.91 4.18 3.18
6-12: 2.33 3.18 2.34
12-18: 1.75 2.34 1.68
18-24: 1.16 1.68 1.18
24-30: 0.58 1.18 0.85
30-36: 0 0.85 0.68
The way you use them Chuck, they average higher than the equivalent
PTorp,
but only have 1 arc fire available. Even using your group's
interpretation,
they still do more damage than pulsetorps & the problem is exaggerated
the
larger the capacitor is, as the projecters can throw out 6d damage.
Maybe if each projector is limited to 2 die worth of power, it will
balance
out the larger capacitors?
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
> -----Original Message-----
> From: Charles N. Choukalos [SMTP:chuckc@btv.ibm.com]
> Sent: Friday, December 10, 1999 2:30 AM
>
> Beth & Oerjan,
>
> Just some quick input on your rule clarifications.
> I'm following along with Beth et all with the HBW's max range. We're
> playing that max range is 36", however if you've got screens and the
> net modifier is -6 or more but you're still within range... you've got
to
> get reroll dice to actually damage the target. However we carry over
> the spill over modifiers for the first reroll. What do I mean..
Eg. screen-2 ship at range 31" (aka -6 for range, -2 for
screens)
<snip>
> 1. Range bites (~ really they're like pulse torps... its probably my
> group is into the class-3/4 beam thing right now )
> 2. Not enough damage for the Mass (? could be that we're only
> using cap-2's mostly (NAC Furious conversions).
> 3. Limited arcs - limit effective shots we can put in (We're flying
> cinematic... I assume vector this really isn't a problem)
>
> Chuck