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RE: [FT] SMLs and Banzai Jammers

From: "Tim Jones" <Tim.Jones@S...>
Date: Tue, 7 Dec 1999 16:18:34 -0000
Subject: RE: [FT] SMLs and Banzai Jammers

>1) Reduce the mass of Salvos 

Play balance nightmare?

>2) Move the Launch Salvo Missiles phase to after the Move 
>Ships phase

too rad weapon mechanic re-design

>3) Allow a FCS to be dedicated to missile control. 

This is the best IMO. Adding the can't be used for other 
weapons should offset the slight imbalance from the original
rules that allow the FCS to be usd for other weapons but 
pick the nearest target.

>
>4)  For extra cost (not mass) allow SM's for a SHIP, to be of the
>"dispersal" type.

More types, more SSD/design changes.

>6) Change the targeting rule from "attacks nearest ship" to "divide the
>damage among all ships in range". 

As suggested before, not bad as you say complicates PDS.

>7) Allow SM's to be set for a Mass range. 

need fuzzy limits on the bands +/- 10 MASS? Need different SML counters
for bands. 

-= tim jones =- 


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