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Re: Battle at Camelot Comics and Games--After Action Report

From: RWHofrich@a...
Date: Tue, 23 Nov 1999 14:19:00 EST
Subject: Re: Battle at Camelot Comics and Games--After Action Report

In a message dated 11/23/99 8:26:26 AM Eastern Standard Time, 
books@mail.state.fl.us writes:

> > Actually, because of the wide range of weapon systems available, if
I 
could
>  >  figure the odds a little better, then I could actually decide what
the 
>  > "correct" weapons were for the task at hand (for example, my IFV
designs 
>  > generally have a GMS and a direct fire weapon--deciding which to
use can 
> be
>  > a	pain sometimes, especially when the gun is a DFFG and the range
is
>  > medium). 
>  > 
>  
>  Your playing the rules not the game.  Pretend you are the commander
of
>  that force in RL.  You aren't a Vulcan, you do the human thing and
make
>  your best guess based on experience.
>  
>  Remember the good old days when you didn't have a clue about the 
>  mechanics?  You went to the table, were given a rough, these are
>  what weapons each group has, and, when you used them told you
>  what dice to roll?  I don't know about you but I like wargaming
>  not playing statistics.
>  
>  Roger
> 
 
Actually, modern armies have something called "doctrine" that is
basically 
based upon experience and statistics for the weapon systems in hand or
under 
development (as well as other factors).  This helps commanders in the
field 
make their decisions on what weapons to employ.  In DS2 we don't have
that 
done for us and just have to figure it out for ourselves--and that is
not 
"playing the rules!"

Furthermore, you mention "...best guess based on experience."  And
that's 
just the POINT!  This was my first game of DS2--therefore, there was no 
experience to go on!

Sheesh!  :-)

And in regards to anothers "pet peeve" about figuring odds--get a life! 
I 
don't figure the odds to the tenth degree, nor do I hold up the
game--though 
I have known a few folks that do just that and so can understand what
you're 
saying.  Getting a feel for the rough chances to hit a target will just
come 
with experience with the system.  But it doesn't mean that I have to
like it, 
since there are systems out there where the odds calculation is a bit
more 
intuitive.

Ahhh, now that I've got that off my chest--time to paint a few more 
starships...

Rob

Rob

Rob


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