Re: Battle at Camelot Comics and Games--After Action Report
From: RWHofrich@a...
Date: Sun, 21 Nov 1999 17:41:36 EST
Subject: Re: Battle at Camelot Comics and Games--After Action Report
In a message dated 11/21/99 2:25:58 AM Eastern Standard Time,
yh728@victoria.tc.ca writes:
> Just one question: Why didn't you and your group like the
> multiple-die-types idea? (Using d4 thru d12 depending on
qualities...)
I can't speak for the others, but mine boils down to the following:
1. Basic non-familiarity with the system, which includes figuring the
odds,
especially with secondary die rolls involved.
2. Such a system makes it difficult, if not impossible, to factor in
two
modifiers (FMA gets "around" this by just saying you use the worst).
3. Limitations of the system--you can't really go past d4 and d12--in
other
words, a four-die shift is the most you can ever have. And if your unit
didn't start out with a d12, this gets shortened to whatever brings you
down
to d4.
>
> It's not a perfect system, but I really, really like being able, in
most
edit for brevity
> There's a bit of that in the GZG system, but all the actual opposed
rolls
> (the combat rolls) are straight-out rolls, no adding & subtracting.
>
> Given that I'm frankly lousy at mental math, I'm glad to give that
type of
> system a miss, even if it means I have loads of funny-looking dice
around
> the place. :> The only problem with that is finding the right die
type in
> the heat of battle, on a 6x8 table covered in scenery and miniatures.
I
> get around that by just buying even more die, so I can usually find
at
> least one of whatever type I need...
>
And then there's the item you mention above...I only have two complete
sets
of polyhedral dice! And those two sets I have are brown and green--very
easily "lost" amid the usual clutter on the table! On the other hand, I
do
have plenty of d6 and d10/20 lying around.
I think my preferred die rolling convention would be percentile or d10,
followed by d6, but I can live with FMA, I suppose.
Rob