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Re: anti fighter missiles

From: "Dowd" <pdowd@s...>
Date: Sun, 7 Nov 1999 03:36:46 +1100
Subject: Re: anti fighter missiles


-----Original Message-----
From: Roger Books <books@mail.state.fl.us>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: Sunday, 7 November 1999 3:25
Subject: Re: anti fighter missiles

>Dowd wrote:
>>
>> -----Original Message-----
>> From: Nathan rolfe <ace_hole@hotmail.com>
>> To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
>> Date: Saturday, 6 November 1999 3:45
>> Subject: Re: anti fighter missiles
>>
>> >Just another idea. Basically a missle salvo that acts like a fighter
group,
>> >bassicaly launched like a normal salvo group. They have 3 combat
endurance
>> >factor move in same phase as fighters have a movement rate of 24"
use a
>> >combat endurance factor each turn and may do a 12" secondary burn
like
>> >normal fighters. In the salvo/fighter attack phase each missile can
attack
>> >one fighter group, each salvo rolls 6 dice and all damage is
resovled as
>> >normal figters they also do the same against ships. once they have
attacked
>> >they are removed from the table. mass and cost the same as normal
missiles.
>> >They are launched from normal launch systems.
>> >If you made any sense out of that lot please comment. this might be
play
>> >tested tommorow.
>> >
>> >Nathan
>> >
>> >
>> Its a little powerful....maybe if they were restricted to
MASS-intensive
>> Salvo Missile Racks, rather than Launchers....
>
>I don't really think it's that bad, notice they don't do the damage of
>a salvo missile, it looks like up to 6 dice of _beam_ damage.	They
have
>1/2 the CE of a fighter group and they never get a second shot, unlike
>fighters.
>
>Roger

Oh, BEAM damage! Sorry, my mistake.

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