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Fw: Fw: DSII: counter battery radar figs

From: "Laserlight" <laserlight@q...>
Date: Sat, 6 Nov 1999 09:50:43 -0500
Subject: Fw: Fw: DSII: counter battery radar figs

Someone had asked about vehicles John Atkinson had used for a DS2
game.  I forwarded the question and.....

>Pardon the delay, but I had a Graf rotation followed
>immediately by a long CMTC rotation.  In short, 55
>days away from computors.
>
>> >  In this game John had some very nice radar
>> vehicles. Size
>> 2 or 3 tank
>> >hulls with a large dome on the top of them. If he
>> is
>> on-list, perhaps he
>> >could indicate the manufacturer and model of these
>> figures.
>
>I can indeed.	Manufacturer, Ground Zero Games, US
>Distributor is Geo-hex.  I don't recall the exact make
>and model, but they are labelled as command vehicles.
>
>> >> Also: how much artillery do people typically use,
>> in > terms of number of> >> vehicles relative to the
>number of other troops > on the> table, on board
>> >> or off, heavy, medium, or light, HEF or MAK,
>> etc.?
>
>John M. Atkinson's patented Artillery philosophy:
>
>Presuming a company team (ie, no more than four or
>five full platoons, plus a few sections of
>specialists) is on the board:	Always include a mortar
>section (two on-board light artillery vehicles, four
>rounds apiece, minimum two smoke rounds).  If the
>company is the batallion main effort (or if two
>companies are on the table), it gets a battery of
>medium artillery in direct support (I believe in
>chopping artillery as low as possible).  DS is
>off-board.  Otherwise in general support (the
>distinction only comes into play if you house-ruled
>the artillery call for fire). Load-out is usually 1-2
>smoke, 1 HEF, rest MAK.  Why?	Smoke screens, HEF is
>just in case (IMHO, that's what your infantry is for,
>to smoke his troops out).  MAK is most useful for
>killing his damned artillery--1 CB vehicle per
>battery.  Also note that I fire my artillery by the
>half-battery, giving me 2x4-gun fire missions per
>turn.
>
>Logic:  Each NRE division has 12 batteries of medium
>artillery.  This is basically one per task force
>(Batallion-sized) plus one in the Brigade Commander's
>hip pocket.  This one is tasked to support the task
>force main effort, usually.  Heavy artillery supports
>the recon/aviation brigade, fighting the Deep
>Battle--only time it shows up on the board is if the
>scenario is basically a recon unit fighting a delaying
>action to cover the division's deployment.  Which I've
>done to great effect.	The mortars come from the
>batallion's mortar platoon, which detaches sections
>off to support independant company operations.
>
>YMMV--I've never lost a game due to inadequate
>artillery prep, and indeed most of my regular
>opponents were traumatized by my very American
>propensity to drop artillery on anything that moved.
>
>Now, of course, for a deliberate attack on a fortified
>position, more artillery is needed.  Hell, attach a
>full Corps Artillery brigade if need by--Imperial
>doctrine and practice permits a platoon leader to, if
>necessary, call for a ToT with every tube in the
>Division that's in range.
>
>John M. Atkinson
>
>=====
>
>__________________________________________________
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>

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