Re: New guy
From: Michael Llaneza <maserati@f...>
Date: Thu, 4 Nov 1999 18:46:02 -0800
Subject: Re: New guy
At 4:30 PM -0800 11/4/99, Jeff Miller wrote:
>"Bell, Brian K" wrote:
>
>
>Actually, I was thinking more about Lensmen.
>
> >
>
>Weapons fire gets tricky since beams don't work at FTL speeds (if you
try, the
>ghost of Einsein shows up and smashes your ship with a big club). So
you have
>to rely on inertialess missiles. These travel until they are in
contact with
>the enemy and then explode. If used while not inertialess, the
missiles would
>act as p-torps.
Mmmmmmmm..... problem with that is that the ship bounces away from
the shockwave. The closest to a missile used in Lensman is a big
honking shell that travels down a force field tunnel to impact a
tractored ship. For beams, I think the ghost of Einstein blinks if
your relative velocity to your target is < c.
> >
>> Depending on how big a game area is used it might help or handicap
the
>> player using inertialess drives. The list has discussed several
times how
>> this effects play. Some of the list members use cm instead of inches
for
>> tactical units (tu). Also, how you handle units moving off the table
is a
>> factor. Players who use cm or "floating tables" for off table
movement seem
>> to run their ships at much greater speeds than those who use inches
or have
>> negative consequences for moving off the table.
>>
>> If the inertialess drive force is as fast as the force using vector
or
>> cinematic movement, it could be a benefit. If the vector or
cinematic
>> movement forces could go much faster, it would be a detriment
(except vs.
>> missiles).
> >
>
>Nope, the fun thing about inertialess is that except in an
>*absolute* vacuum (in
>which case the ship would go an infinite speed), inertialess ships
>stop when the
>stop thrusting.
>
>I suppose that it would be possible to eventually design a ship with
>fine enough
>control over thrust that it could use inertialess while at sub-light
speeds.
or fine enough control over its drag. Varialble geometry spacecraft
anyone ? FTL Solar sailers perhaps ?
>The major restriction that I'm puting on them is that without
super-science,
>they can't see much except big things that don't move and things that
have an
>active inertialess system. They *are* traveling faster than light
>and the view
>out the ports is changing far faster than most computers could
>handle. It also
>keeps them from totally dominating other ships.
Like stutterwarp, only worse.
Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950
Devolution is very real to me.
Whenever I hear the "Odd Couple" theme, I get this image of Dennis
Rodman borrowing Marge Schott's toothbrush.
If you hear a ringing in your ears, don't answer it.
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