Re: Free Orange Republic Ships
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 28 Oct 1999 21:39:08 +0100
Subject: Re: Free Orange Republic Ships
Nik wrote:
> Firstly everything I say is not thought out or even thought about.
"Always check brain is connected before mouth is engaged", no? <g>
> Secondly the ships that we are talking about are about two mouths
old,
> an eternity in our games group to say the least.
<G>
> The Carriers in question have already
> dumped all armour, screens, weapons, PDS, and have moved to fragile >
hull, moved up to thrust 6, and increased their fighter complement by
> close to 100% (17 groups on the CVA)
Including a fairly large Mass increase, too. That TMF 307+ CVA must be
a pretty impressive model <g>
> >and they
> >don't have the agility to turn around, use their main engines and
>turn
> >back to fire in a single turn. SA or PA arcs would make sense; F
>arcs
> >don't
>
> we use vector movement (MD2, TP6, fire big guns)
So the next turn you either don't run, or don't fire (or, if you're
really lucky, don't have any targets - but don't count on that). OK,
you only wasted on average half of the weapon Mass (or wasted all of it
half of the time) :-/
> >My opponents rapidly learned to spread their salvoes even >against
> >Beijing/BEs
>
> Many of MY opponents use MT missiles that don't hit nearest ship but
are
> guided in.
MT missiles using the MT missile movement rules usually don't hit very
well at the speeds we tend to fly at. See my reply to Aaron for more
comments on this.
> >Escorting merchants, yes... maybe. Providing fighter groups for
> >destroyer squadrons with this ship effectively cuts the strategic
>speed
> >of the entire squadron in half, making them effectively useless for
> >intercepting enemy raiders or probing forces as well as for
> >probes/raids of your own (which is what independent light forces
>tend
> .to be used for).
>
> For table top battles low thrust is fine, again the stop, drop then
run.
As long as the battle is context-less (eg, no-one asks "how did that DD
force get close to the thrust-4 convoy while lugging a thrust-2 carrier
around?" :-/ ), certainly :-)
> In
> Operational Movement games it may be a prob but drop the 4 points of
> armour and 2 more thrust. Woopee it works
Works, as long as no-one gets too close to the carrier. Such a carrier
would be a primary target for any opponent, and without armour it goes
pop very fast.
> >Assumption? She told me she'd forward my original comments to
> >you, so I didn't need to assume anything
> The logics not quite right there but I can't be bothered
straightening it.
The logic is as follows: Beth said that she'd forward my post to you,
since you weren't on the list at the time (according to her, at least).
Since I didn't know that you had since joined this list, I asked her if
you had replied to my comments. No need to "assume that Beth should
just happen to know me because you both live in the same state". All I
needed to assume was that she had in fact done what she had said she
would do. What is illogical with this?
Of course, the statement on your web page that you're a "convert to
Full Thrust thanks to Derek and Beth" is a fairly strong indication
that you actually do know one another <g>
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry