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RE: SGII: Firing DFFG at infantry

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 21 Oct 1999 09:25:03 -0400
Subject: RE: SGII: Firing DFFG at infantry

I don't do SG very often, so you can take this for what it's worth.

The AT-ST did not seem to be very effective in the movie. It was
effective
mainly against targets that were trying to hide. Note the lack of
anti-tank
weapons by the rebels.

I would suggest that if the opposition is lacking in anti-tank weapons,
that
the AT-ST (or any armored unit) would act as a terror weapon causing a
confidence check when it gets within a certain range (your small arms
fire
can't hurt it, but it may get lucky and hit you with its big clumsy
gun). Or
any units without anti-tank weapons become suppressed within a certain
range
of the AT-ST (same reason).

The AT-ST seemed to either have a HEL or a DFFG. Since HEL's are so
ineffective vs infantry, I would go with a small (1 or 2) DFFG. I would
give
the AT-ST a lot of electronic stuff (as it was meant to be a scout) such
as
ECM, PDS, Stealth, etc.

-----
Brian Bell
brian_bell@dscc.dla.mil
bkb@beol.net
http://members.xoom.com/rlyehable/sg2/	    
-----

> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Thursday, October 21, 1999 8:37 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: SGII: Firing DFFG at infantry
> 
> On 20-Oct-99 at 23:06, Adrian Johnson (ajohnson@idirect.com) wrote:
> > 
> > >1.     It depends on how you mounted them.  If it's a twin mount
(ie:
> twin
> > >turret), then they're fired together using 1 action (Q + FC + FC). 
 If
> > >they're mounted separately, then they can only be fire using to
> separate
> > >fire actions.  Overall the twin mount is more efficient, but you
need
> to
> > >use you other action to avoid wastage (movement is good)
> > 
> > 
> > If they are sighted at the same impact point, why would you roll two
> > separate FC die?  Same FC system guides both weapons... think about
a
> quad
> > .50 cal anti-aircraft mount - you have ONE FC system for all of the
> > weapons....
> > 
> > In the case of a turret mounting two DFFGs, one would assume they
are
> made
> > to be fired together at the same target, so roll a Quality die and a
> > *single* FC die.  But since there are two weapons firing, if there
is a
> > hit, the IMPACTs would be rolled separately.
> > 
> > Alternately, the FC system might be set up to fire each of the DFFGs
> > separately using the same FC, but from a game mechanic point of
view,
> you
> > couldn't fire them with the same ACTION.  You would have to roll (Q
+
> FC)
> > for the first weapon, resolve the hit, and then spend a separate
action
> to
> > fire the other weapon.  This is kind of unusual though - the only
reason
> to
> > have two of the same kind of weapon in the same turret with the same
FC
> > system is to maximize the potential damage, so they'd fire
together...
> On
> > the other hand, maybe with weapons like the DFFG they need time to
cool
> > between shots, so you put two in the turret to increase your fire
> rate.....
> 
> OK, what should I use?  I'm putting together a AT-ST (chickenwalker)
for
> a star wars scenario.  I need to simulate the big blasters it fires.	
> I want them to be effective, but not as powerful as the quad SAW that
> Mr. Barclay suggested (ouch). I could put two in a turret with
seperate
> fire
> controls taking two actions as if I have them chained I might as well
> turn one off.
> 
> Size 2, the rest is open.
> 
> Roger


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