Re: Star Maps
From: Nyrath the nearly wise <nyrath@c...>
Date: Tue, 12 Oct 1999 06:59:41 -0400
Subject: Re: Star Maps
> Phillip Pournelle wrote:
> I'm very impressed by the work done by the gentleman who built the
star maps
> for the GZG universe.
> The impression I get is that the gathering of a number of stars is
based on
> their 3-D positioning. While a group of stars apear to be so far
apart as to
> denigh any sense of contiguency, in a three D view they actually do.
>
> Unfortunately, the three D view is not effective for a campaign
map. Is
> it possible to generate a 2D map, perhaps on a hex sheet, where there
are
> distortions of the star's actual position, but positioned to create a
sense
> of how far apart they would be for a strategic view?
Yes, I'm the person in question who made the maps
(and I am also a big fan of your father's novels, BTW).
I used my homemade program to make the maps, available at
http://www.clark.net/pub/nyrath/smapx.html
for Win95/98. It will make flat maps, but will also
display in rotating 3-D. I did try to make things so
stars were close in 3-D, even though they look odd on
a flat map.
Alas, it is rather difficult to do what you ask, flattening
the map to a 2-D equivalent.
Mr Joel H. Crook <joel@invbank.com> suggested using something
called Kohonen mapping in an attempt to preserve the
distance information when flattening a map.
http://odur.let.rug.nl/~kleiweg/kohonen/kohonen.html
I haven't had a chance to try this yet.
The data I used to make the starmaps is available at
http://www.clark.net/pub/nyrath/ft/ftmap1.html
in *.txt file format, and as an Excel spreadsheet.