Re: RE: RE: Ogres, Bolos and things that go bump in the night [CLEAN STAMP]
From: Michael T Miserendino <MTMiserendino@l...>
Date: Fri, 8 Oct 1999 8:11:00 -0500
Subject: Re: RE: RE: Ogres, Bolos and things that go bump in the night [CLEAN STAMP]
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/07 3:02 PM >>>
Rick Rutherford wrote:
>I'm not so sure about that. The DSII battlefield is a pretty deadly
place,
>much more deadly than the OGRE game system. We found that it was easy
to
>immobilize the thing -- we gave the tread units 5 armor to give it some
>survivability, and it still didn't make it past the first half of the
>table. If it's going to be an, "Oh My God It's Still Coming At Me!"
>kind of vehicle, then it needs to be REALLY hard to kill.
You're probably right as things die really fast. It might be better to
change the immobilized action to occur after the vehicle has lost half
of
its tread modules. Also, drawing an immobilizied chit on a non-tread
module
should have no effect on the vehicle. This should help.
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com