RE: Repair hull/armour?
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 22 Sep 1999 10:21:13 +1000
Subject: RE: Repair hull/armour?
One viable option for this which I mentioned previously (there's several
different takes on this):
FTFB armour is treated as the ship's shields. Screen generators don't
affect beam fire, but regenerate the shields at 1 point per generator.
One
thing about this is you can keep the trek feel of it (Shields down to
20%,
captain, and the engine room is offline!). The only problem is how to
use
ablative armour (the USS Defiant has changed some of the ST ship rules)
'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Tuesday, September 21, 1999 6:55 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Repair hull/armour?
>
> Can damage control parties repair hull and/or armour?
>
> We were just discussing Trek style ships, and repairing
> armour would be a good simulation of shields, then the
> discussion turned to the fact that I don't remember
> seeing a rule about not repairing hull/armour.
>
> Roger Books