Sandcasters, was [FT] Vector...
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Mon, 20 Sep 1999 20:24:33 -0700
Subject: Sandcasters, was [FT] Vector...
>We'll steal something from Traveller. (I think it's from Traveller)
It is indeed.
>SANDCASTER
[snippage]
>It can be mounted two ways; sand can be dumped overboard, creating a
>trail behind the ship, or it can be fired by large, low-powered
>launchers, creating sand 'clouds'. 'Sand' is placed in the movement
>phase of the turn, after writing orders, but before movement.
I'd say just stick with the launcher concept. Forget the dumping. It
opens
up a whole can of worms about placement anyway.
>Sand is laid in 9" long, 3" wide bands if dumped overboard, and
explodes into
>a 3" diameter circle upto 12" away from the ship when launched.
I like the 3" dia concept, but I'd restrict it to 6" of the ship. (PSB)
Sand would tend to disperse too quickly otherwise.
>Sand interferes with all direct fire weapons. Treat the target as
>one range band further away then it actually is. If 'sand' is located
>between a detonating SML and a target ship, the die roll for attacking
>missiles is reduced by one.
I'd question this, unless you're maintaining that it interferes with the
basic targetting somehow.
>Somebody else can figure out the MASS and mechanics of the lauchers;
>I have to get back to work here. (8-)
Not just yet. I'd like to get the effects hammered out first.
Schoon