RE: Why Sensors??
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 7 Sep 1999 21:32:09 -0700
Subject: RE: Why Sensors??
>If I were to do something for campaign purposes, I'd just abstract the
beam
>system -- Class Ones are civilian sensors, Class Twos are military,
Class
>Three are Spiffy Military. Ranges are calculated by hexes, and dice
are
>rolled exactly as normal beam fire. One point of "damage" gives a
partial
>reading, two or more points give a full reading. Stealth could be
>purchased, and would work against sensors precisely the same way that
>screens work against beams.
This idea has merit!
If we can ever agree upon a campaign system... ;-)
Schoon