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RE: Why Sensors??

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 7 Sep 1999 21:32:09 -0700
Subject: RE: Why Sensors??

>If I were to do something for campaign purposes, I'd just abstract the
beam
>system -- Class Ones are civilian sensors, Class Twos are military,
Class
>Three are Spiffy Military.  Ranges are calculated by hexes, and dice
are
>rolled exactly as normal beam fire.  One point of "damage" gives a
partial
>reading, two or more points give a full reading.  Stealth could be
>purchased, and would work against sensors precisely the same way that
>screens work against beams.

This idea has merit!

If we can ever agree upon a campaign system... ;-)

Schoon

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