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Re: FT fighter combat (game idea)

From: Brian Keenan <bkeenan@n...>
Date: Wed, 25 Aug 1999 16:36:03 -0500
Subject: Re: FT fighter combat (game idea)

At 03:59 PM 8/25/99 -0400, you wrote:
>Well, I played a demo of Silent Death this GenCon.  It's a fun little
>game and relatively quick, but it really made me just want to so
>comabat in the FT universe.  
>I suppose some house rules could be hacked together using great deal of
>the FT mechanics, but it would be nice to see a seperate game dedicated
>to the subject. (and the miniatures to match of course)
>I was just wondering if this had ever been considered (Jon?) or if
>was any interest for it. (anybody?)  

I found (and saved) a page on fighter level combat for B5 back when I 
bought the EFSB.  It's on geocities somewhere, but I can't pinpoint the 
URL, since I haven't been able to reach geocities for some time.  The 
rules are attributed to Valimir ( and the person 
maintaining the page is (or was)

Basically, the fighters are treated as small ships (~4 rows of 4 hull)
with 4 types of systems:  weapons, fire control, engines, cockpit
(Minbari also have a jammer).  There are also rules for pilot quality
and more realistic fighter movement.

I could post the rules, if people are interested, unless someone knows
the URL of that site.

Brian Keenan

>Thomas Pope
>Human Computer Interaction Institute
>Carnegie Mellon University

Brian Keenan - Windows Environment Group - 
NCSA at University of Illinois 
phone: (217) 244-5797

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