Re: FT fighter combat (game idea)
From: Brian Keenan <bkeenan@n...>
Date: Wed, 25 Aug 1999 16:36:03 -0500
Subject: Re: FT fighter combat (game idea)
At 03:59 PM 8/25/99 -0400, you wrote:
>Well, I played a demo of Silent Death this GenCon. It's a fun little
>game and relatively quick, but it really made me just want to so
fighter
>comabat in the FT universe.
>
>I suppose some house rules could be hacked together using great deal of
>the FT mechanics, but it would be nice to see a seperate game dedicated
>to the subject. (and the miniatures to match of course)
>
>I was just wondering if this had ever been considered (Jon?) or if
there
>was any interest for it. (anybody?)
I found (and saved) a page on fighter level combat for B5 back when I
bought the EFSB. It's on geocities somewhere, but I can't pinpoint the
URL, since I haven't been able to reach geocities for some time. The
rules are attributed to Valimir (valimir@aol.com) and the person
maintaining the page is (or was) londo_mollari@geocities.com.
Basically, the fighters are treated as small ships (~4 rows of 4 hull)
with 4 types of systems: weapons, fire control, engines, cockpit
(Minbari also have a jammer). There are also rules for pilot quality
and more realistic fighter movement.
I could post the rules, if people are interested, unless someone knows
the URL of that site.
Brian Keenan
bkeenan@ncsa.uiuc.edu
>Thomas Pope
>Human Computer Interaction Institute
>Carnegie Mellon University
>http://www.cs.cmu.edu/~tpope
---------------------------------------------------------
Brian Keenan - Windows Environment Group -
NCSA at University of Illinois
email: bkeenan@ncsa.uiuc.edu
phone: (217) 244-5797
---------------------------------------------------------