Armageddon Outfitter (was: Granaatscherven)
From: Samuel Reynolds <reynol@p...>
Date: Wed, 18 Aug 1999 08:11:09 -0600
Subject: Armageddon Outfitter (was: Granaatscherven)
>On Fri, 13 Aug 1999, Izenberg, Noam wrote:
>
>> Maybe I miscounted, but I thought my AI scout had 3 hull boxes (1
hull + 2
>> armor). I didn't but any weapons on it becuase the base AI in the PSB
I wish
>> to use would be overtaxed trying to maneuver with the ship its
escorting
>> _and_ conduct defensive fire.
>
>i worked it out on argmageddon outfitter, which i think may behave a
>little strangely at low mass.
[snip]
>tom
If you can identify a case where AO/FB Ship Designer generates
incorrect results, let me know--I'll fix it.
BTW: If I added SRD generation to AO, would people use it?
Without having done it yet, I think it would work this way:
o Checkbox switches Design Summary between text and SRD.
o Uses custom downloadable font for SRD symbols (but
with version 4+ browsers would not require font
installation).
o By downloading and installing font, you could copy
and save SRD from page, and view/print it off-line.
I'm also thinking about what features to provide for a
Dirtside II Motor Pool module, for designing DSII vehicles.
- Sam
________________________________________
Samuel Reynolds
Spinward Stars: http://www.spinwardstars.com/
Reynolds Virtual Workshop: http://www.primenet.com/~reynol
reynol@primenet.com
samuel_reynolds@csgsystems.com