Prev: Re: GenCon '99 (long) Next: Re: [FAM&SG2] Incident at North Haven Part 3 (AAR)

Re: [FT] Kra'Vak, Vector vs. Cinematic (was: [GenCon] Kra'Vak AAR)

From: Laserlight <laserlight@c...>
Date: Wed, 11 Aug 1999 22:20:19 -0400
Subject: Re: [FT] Kra'Vak, Vector vs. Cinematic (was: [GenCon] Kra'Vak AAR)



>It was not actually higher thrust that was an issue. It was the fact
that
>under cinematic rules, Kra'Vak have a distinct advantage by being able
to
>rotate, and thus turn, more efficiently than the human ships of the
same
>thrust rating.
>
>With vector movement, the added turning ability of the Kra'Vak is
removed
>when it only takes 1 point to rotate to any facing.

On the other hand, they can now always turn to put you in their F arc
(if
they can figure out where you're going to be) and being able to Turn,
Thrust
6, and Push 5 means they're an excessively interesting opponent for SMR
fleets.

Prev: Re: GenCon '99 (long) Next: Re: [FAM&SG2] Incident at North Haven Part 3 (AAR)