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RE: [GenCon] Kra'Vak AAR

From: "Brian Bell" <bkb@b...>
Date: Tue, 10 Aug 1999 19:12:25 -0400
Subject: RE: [GenCon] Kra'Vak AAR

Fleet Book 1 page 3 (Vector Movement):
"Rotation of a ship around its axis requires much less power than
changing its vector. When the thrusters are used to rotate a ship onto a
heading, ONE manoeuvre point from the thrusters allows the ship to be
rotated by any desired number of facing points."

Brian Bell <>

-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of
Sent: Tuesday, August 10, 1999 18:14
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: [GenCon] Kra'Vak AAR

I was under the impression that rotational movement was limited to half
availible thrust anyway.  Have I misread the rules?

>From: Ryan M Gill <>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: [GenCon] Kra'Vak AAR
>Date: Tue, 10 Aug 1999 17:28:46 -0400 (EDT)
>On Tue, 10 Aug 1999, Mark Reindl wrote:
> > Since vector movement allows a ship with any thrust rating to rotate
> > position, it kind of makes trying to get behind it a bit pointless. 
> > trying to get your fleet behind that Komarov SD when it can just
> > and vaporize you anyway?  At least with cinematic movement, it takes
>long for
> > a thrust 2 ship to turn that a higher thrust opponent should be able
>get and
> > stay behind him.
>Then amend the vector movement rules to requre a thrust point for each
>rotational change. A smaller more maneuverable ship should be able to
>swivel around much faster than a big dreadnought.
>- Ryan Montieth Gill		 DoD# 0780 (Smug #1) / AMA / SOHC -
>-      I speak not for CNN, nor they for me -
>- -
>- '85 Honda CB700S  -	'72 Honda CB750K  - '76 Chevy MonteCarlo  -

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