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RE: [GenCon] Kra'Vak AAR

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 9 Aug 1999 13:57:19 -0400
Subject: RE: [GenCon] Kra'Vak AAR

Were you using cinematic or vector movement?
Have you played the scenario using both?
Were the results about the same?

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
> Sent: Monday, August 09, 1999 11:24 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	[GenCon] Kra'Vak AAR
> 
> Hi All,
> 
> I ran "Affairs of State" at GenCon this year, a three way scenario
between
> FSE, NSL and K'V. I used essentially the same rules we've all been
> discussing forever ;-) However, I used 6+ for Railgun doubling (I
believe
> 5+ is the alternate).
> 
> It turned out to be remarkably balanced. The K'V lost, but more
because of
> lack of effective tactics than anything else.
> 
> The K'V divided their forces, half going for each human fleet (mistake
> number one).
> 
> The K'V and FSE seem well suited opponents. SMLs force the K'V to
expend
> their scatterguns. The FSE are less maneuverable, but have better
arcs,
> and
> the K'V are the other way around. In this game the K'V did not take
> advantage of that manueverability (mistake number two).
> 
> The K'V NSL match-up was particularly one sided because they did not
take
> advantage of their speed (mistake number three) to close to optimal
> Railgun
> range, nor did they then use their superior turning after passing to
catch
> the NSL from behind.
> 
> On the whole, I think that the methods we came up with to balance the
> Kra'Vak worked quite well.
> 
> 
> Schoon
> 
> PS - I'll post the scenario later
> 


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