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Re: Full Metal AAR and more FMA thoughts

From: ScottSaylo@a...
Date: Wed, 4 Aug 1999 13:02:03 EDT
Subject: Re: Full Metal AAR and more FMA thoughts

In a message dated 8/4/99 11:25:06 AM EST, oerjan.ohlson@telia.com
writes:

<< > Maybe the very term combat move is a misnomer? The reason one 
 > would use a combat move is to hopefully eek out a bit more distance
 on > a move. >>

The whole nature of moving in combat is fraught with uncertainty. It is
not 
uncertainty about how far you have to go, it is uncertainty about what
stone 
will turn under your foot, will I put my foot in a hold I am unaware of,
or 
wiill the other guy's machine gunner be traversing across my approach
just as 
I stand and make a target of myself. To say a combat move is X number of

inches takes all the indecision out of it. XD6 inches of movement puts
all 
the fun back in. It allows for everything from a little initial
hesitancey, 
to freezing, to falling asprawl and having your weapon wind up six feet 
closer to the enemy than where you happen to be laying dazed, all thos
things 
which make combat a crap shoot. To simulate a crapshoot you MUST THROW
DICE.


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