Re: [FT] armour
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Wed, 21 Jul 1999 18:41:21 +0200
Subject: Re: [FT] armour
Roger Books wrote:
> I've been looking a bit at armour and in ship design it
> looks like armour is a wonderful thing.
It is, as long as your enemy doesn't like pulse torps or EMP missiles
(or happens to be Aaron Teske, so he kills your ship after destroying 2
pts of armour ;-) ). The only time it is not worthwhile to drop from
one hull category and no armour to the next weaker and 10% armour is if
you already have a Weak hull and thus would be dropping to Fragile...
How to fix it? Simple. Drop the cost of the hull boxes to 1*Mass, but
let the armour remain at 2*Mass. The snag with this is of course that
the FB1 ship costs all go out the window, but it balances the various
armour/screen options *much* better than the current costs.
Best wishes,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry