Re: FMA Skirmish test results [CLEAN STAMP]
From: ScottSaylo@a...
Date: Mon, 19 Jul 1999 17:13:59 EDT
Subject: Re: FMA Skirmish test results [CLEAN STAMP]
In a message dated 7/19/99 9:31:48 AM EST, jerrym@cvzoom.net writes:
<<
Therefore, for simplicity sake, I think models that "combat move"
should
just make a movement up to 2 times their base move.
This is used to enter close combat, I assume, and would use two actions
AND
it would allow a model to sprint across the table.
>>
and what happens when you misjudge your ability to cover the ground with
in a
single close assault move and wind up delayed over broken ground and get
hit
with overwhelming fire because you couldn't quite cover the distance in
the
time alotted. Cest le guerre! That's what it's like on the battlefield,
which
makes troops damned careful not to over extend themselves. Which means
they
tend to be VERY conservative with what they will attempt. a range of
possible
movement within the period is much less chesslike and more battle-like
than
set movement.