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Re: FMA: Wounds and some other ideas

From: ScottSaylo@a...
Date: Thu, 15 Jul 1999 14:21:45 EDT
Subject: Re: FMA: Wounds and some other ideas

In a message dated 7/15/99 1:15:44 PM EST, randyw@csd.uwm.edu writes:

<< 
 1) Wounds.  There wasn't a clear indication in the rules about what
being
 wounded meant.  It was mentioned that it could just lower the quality
die
 used by the wounded trooper.  This possibility occured to me:	The
wounded
 figure would have to make a quality vs. motivation + 2 (?) to be able
to
 actually take any action during his activation.  He would have to test
 every activation.  A variation would be to make him take the test each
 activation and the first time he fails he's unconcious and can take no
 more actions (unless seen to by a medic) for the game.
  >>

A mechanism for lowering morale and determination of the wh9ole unit
when 
they abandon wounded would be  a nice touch - especially abandoning them
to 
non-humans. Lot of fear and loathing there, of course. but that's what
makes 
and breaks morale.


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