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Re: FMA counters?

From: Ground Zero Games <jon@g...>
Date: Thu, 15 Jul 1999 13:36:49 +0100
Subject: Re: FMA counters?

>I finally had the time to sit down and read your very interesting FMA
>playtest draft.
>
>Had a question...
>
>Before I can try this game, I need to make some counters.  The
>Activation markers -- Do I make an equal number of each color, and
>motivation level?
>
>Donald Hosford
>(who reciently discovered that his computer CAN make some spiffy
looking
>counters...)

I assume this means you don't have a copy of Stargrunt II? (Very naughty
-
go out and buy one immediately!! <grin>).

You just need a mix of yellow, green, blue, orange and red counters,
with a
selection of 1, 2 or 3 on each colour. The SG counter sheet has the
following mix, but that was really for ease of print layout rather than
any
more esoteric reason!

Yellow: "1" x 3, "2" x 4, "3" x 3
Green: "1" x 5, "2" x 8, "3" x 5
Blue: "1" x 8, "2" x 12, "3" x 8
Orange: "1" x 6, "2" x 6, "3" x 5
Red: "1" x 3, "2" x 4, "3" x 2

This sort of proportion seems to give reasonable results when using
random
draws from the entire counter pool - there is a bias towards average
troops, but you can fiddle with the numbers as much as you like - the
final
published FMA counter sheet will probably have a slightly different mix
anyway....

Jon (GZG)

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