Re: FMA SKirmish
From: Laserlight <laserlight@c...>
Date: Mon, 12 Jul 1999 18:05:38 -0400
Subject: Re: FMA SKirmish
>This fits in nicely with the system as more experienced troops will be
>expected to have better fire discipline and possibly carry 'extra'
>ammo
>over the their basic load.
>
>** Please lord NO! I understand the rationale (it is simple and fast).
>But I'd much rather use chits or a bit of paper to track this stuff. I
>hate the fact that in Necromunda my good troops never know if they're
>about to run out of ammo, and they can't do much to prevent it. That
>non-determinism (can't look in the mag to see we're low on rounds) is
>VERY annoying.
SEAL team members, after a firefight dies down, provide status
information
to the team leader by calling out their name, OK / hit, and number of
magazines remaining.