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SLAM system For SG2

From: "Thomas Barclay" <Thomas.Barclay@s...>
Date: Tue, 6 Jul 1999 15:33:06 -0400
Subject: SLAM system For SG2

These are my rules for use of SLAM in SG2. I wrote them with the idea
of using them from a vehicle platform as a direct-fire weapon (from my
Aliens VTOL gunship).

Available in sizes 3-5.

Fires as Crew Quality vs. Raw Range die.

Raw Range die @ 12" or less is D4, up to 24" is D6, up to 36" is D8,
up to 48" is D10, up to 60" is D12.

If Range Die => Crew Quality Die, Deviate in Direction D12, Distance
using same die as Raw Range.

If Range Die < Crew Quality Die, impact at target point.

MAJOR hit means double impact.

3" x 6" beaten zone for size 3, 4"x8" for size 4, 5"x10" for size 5
(that's a huge salvo launcher!).

Impact as artillery (choose type).

If GP, D8 impact vs. Infantry or Point Targets.

If AP, D12 impact vs. Infantry and D8 vs. Point Targets.

If AT, D6 impact vs. Infantry and D12x2 Impact vs. Armour.

Comments are welcome, especially on how/if this needs changed to
support it as an indirect fire system. It seems in SG2 most vehicle
mounted weapon systems are "under ranged" wrt to their DS2
counterparts, so I followed that trend. 60" is	a long distance on the
SG2 battlefield.

Thomas Barclay
Software UberMensch
xwave solutions
(613) 831-2018 x 3008

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