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Re: [OFFICIAL] Re: [DS2] FMA Enhancement for DS2

From: Ground Zero Games <jon@g...>
Date: Sun, 7 Mar 1999 23:18:15 +0000
Subject: Re: [OFFICIAL] Re: [DS2] FMA Enhancement for DS2

>I agree. HEL should be D6.
>Both HEL (at any range) and HVC at medium range both draw only Red
chits, so
>should sue the same die.
>Also, shouldn't GSM/H be class 5 (since it draws 5 chits) and GMS/L be
class 3
>(since it draws 3 chits)?

Quite possibly. Some of these were OTTOTH* figures, without looking back
at
the DSII book to check (I only wrote the thing, you can't expect me to
REMEMBER it too....)  :-/

Jon (GZG)

* Off The Top Of The Head.....
>
>John Crimmins wrote:
>
>> [Much Snippage]
>>
>> All right, all right, I've got to get around to playing DSII again. 
Soon.
>> One question, though:
>>
>> >Weapon Impact dice types:
>> >
>> >HEL:	   All ranges D4
>> >HVC:	   Close range D8, Medium range D6, Long range D4
>> >MDC:	   Close range D10, Medium range D8, Long range D6
>> >HKP:	   Close range D10, Medium range D8, Long range D6
>> >DFFG:	   Close range D12, Medium range D8, Long range D4
>> >GMS*:	   All ranges D8
>> >
>> >* GMS/H counts as Class 3, GMS/L as Class 2, GMS/P or IAVR as Class
1.
>>
>> D4 seems a little harsh for the HEL.  Why not D6?  The HVC does only
red at
>> medium range, and the MDC and HKP do only red at long range, and they
both
>> get D6.  Of course, D4 vs. Ablative armor would make be entirely
>>appropriate.
>>
>> John X Crimmins
>> johncrim@voicenet.com
>>   "...is one of the secret masters of the world: a librarian.
>> They control information.  Don't ever piss one off."
>>   --Spider Robinson, The Callahan Touch.
>
>--
>---
>Brian Bell
>bkb@beol.net
>http://members.xoom.com/rlyehable/
>http://members.xoom.com/rlyehable/ft/
>http://members.xoom.com/rlyehable/ds2/
>http://members.xoom.com/rlyehable/sg2/

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