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Re: [FT] AAR-IF vs NRE

From: Ground Zero Games <jon@g...>
Date: Sat, 6 Mar 1999 23:09:33 +0000
Subject: Re: [FT] AAR-IF vs NRE

>>Large numbers of SMR's make for a very short game--either they're in
the
>>right place, or you lose.  On the other hand, banzai jamming is the
only
>>defense against large numbers of SMR; PDS helps, of course, but it
takes 4
>>PDS to kill ONE salvo on average.
>>
>One of the problems our group found out about missles If ya guess lucky
>they are toast if not you are prolly toast ,mabe change them so they
fore
>more like beams hmmmmm

It's not so much about "guessing", it's more about trying to outwit and
outthink (and sometimes outbluff)  your opponent - a bit like poker, or
even Real Life (TM).....  <grin>

Jon (GZG)

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