Re: [ft2.5] armour v hulls
From: -MWS- <Hauptman@c...>
Date: Tue, 2 Mar 1999 19:59:33 -0500 (EST)
Subject: Re: [ft2.5] armour v hulls
On Wed, 3 Mar 1999, Thomas Anderson wrote:
> right, here's a really stupid question.
>
> why bother building ships with hulls other than fragile? for the same
mass
> as an Average hull, i can get a Fragile and a coat of armour. this
gives
> me the same amount of boxes in total, and i take thresholds later.
>
> or am i missing something? or, rather, what am i missing?
>
> Tom
Well, let's see . . . rerolls from beam hits bypass armor, so all of
that
damage goes direct to hull. Pulse torp hits are 1/2 to armor, 1/2 to
hull, so
half of the damage bypasses the armor and goes direct to hull. After
just a
few beam rerolls or PT hits, and you are making threshold checks - even
though
your armor may be mostly intact. Good enough answer? <G>
===================================================================
Mark "Hauptmann" Shurtleff
email: hauptman@sfcmd.com -or- hauptman@concentric.net
The Gear Locker: http://www.sfcmd.com/HeavyGear/
Full Thrust: http://www.sfcmd.com/fullthrust/
Finagle's Law:
The perversity of the Universe tends towards the maximum.
===================================================================