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Re: [FT] Gunboats - points cost??

From: Thomas Anderson <thomas.anderson@u...>
Date: Fri, 19 Feb 1999 00:34:12 +0000 (GMT)
Subject: Re: [FT] Gunboats - points cost??

On Thu, 18 Feb 1999, Jared E Noble wrote:

> >On Thu, 18 Feb 1999, -MWS- wrote:
> 
> >> I'd like some opinions on what you'd all consider a "fair"
> >> points cost for the following:
> >
> >i'm going to look at this by trying to construct an equivalent
starship to
> >do the job.
> 
> >> 2) They mass 3 each for hanger space requirements.
> 
> >hmm. i don't think you could get hull, drive, ftl, PDS, one-shot
torps and
> >screen into mass 3 on a ship. since i can't get Armageddon Outfitter
to
> >work on this machine ("javascript error line 313: undefined is not a
> >number" - i must have an old version of javascript), i can't check
though.
> 
> Well, you can't fit hull, drive, and a one-shot torp onto a torpedo
fighter
> either, except you can. (re-read that if it made no sense).

no, perfect sense. i reread it anyway in case i'd misunderstood and it
actually didn't make sense :-). i agree - fighters are not bound by the
same rules as ships, as i state further on.

> BTW, unless I totally missed something, the Gunboat has no PDS system,
just a
> double-die Fighter Beam Weapon and the 2 single shot torpedoes.

PDS was an approximation to FBW; i don't think FBWs are listed as
options
for ships, so i had to pick the closest thing.

> >> 4) Their endurance factor is 12.
> >
> >ships would have unlimited endurance, but 12 is as good as in any one
> >battle.
> 
> But if you tied the FTL range to endurance (2-3 per jump perhaps),
then the
> 'usable' endurance changes dramatically, again though, this is at the
> operational level.

good idea. i was thinking that a gunboat's endurance would have to last
over several battles, and so you'd only really get, say, 4 points per
battle if you were being careful.

Tom

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