RE: Star Trek Weapon
From: Mike Wikan <MWikan@m...>
Date: Mon, 15 Feb 1999 12:07:01 -0800
Subject: RE: Star Trek Weapon
So I guess my Teleporting Power-Armored Ninja Sturmtruppen (TPANS) for
SGII
are right out....(sigh)
(Whack! Whack) "Warleader W'kan! come to your senses!!"-Commander, Narn
Bat
Squad.
Michael Wikan
Game Design
Slave Zero
Accolade, Inc.
http://www.slavezero.com
mwikan@accolade.com
wikan@sprintmail.com
"We sleep safely in our beds because rough men stand ready in the night
to
visit violence on those who would do us harm."-George Orwell
> -----Original Message-----
> From: DracSpy@aol.com [SMTP:DracSpy@aol.com]
> Sent: Monday, February 15, 1999 11:53 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Star Trek Weapon
>
> In a message dated 99-02-15 09:48:39 EST, you write:
>
> << Personally, I think Plot Device Weapons (TM) such as this (from
your
> description above - I haven't seen the episode) are best left where
they
> came from - in TV plots. Superweapons and supercharacters will badly
> unbalance any game system, as has been shown all too well by
Warhamster
> 40K
> and Warzone.... ;)
>
> Jon (GZG)
> >>
> I agree, but the orginal weapon (with out the transporter) would be
> interesting, it is very acuret with its targeting, I assume that other
> weapons
> will have simular ideas, as they have been seen in other places. On
your
> other point I agree, and try to minimize, exsept for plot nessity.
> -Stephen