RE: [FTFB] Not ships, exactally. . .
From: Nathan Pettigrew <nathanp@M...>
Date: Fri, 12 Feb 1999 08:17:56 -0800
Subject: RE: [FTFB] Not ships, exactally. . .
While I like the concept of defsats and I'm sure a set of rules for
"micro-thrusters" could be developed, I would wonder how they would
actually
fair in play. As stationary targets they would be a prime target for
SMs.
Obviously Defsat 2 could protect itself and other defsats in range, but
could be overwhelmed (one missile hit and it's all over).
On the other hand, they would make a cheap sponge for your opponent's
SMs
instead of your ships. : )
Massive orbital forts (ala David Weber) with the extra 5 to 15% space
they
get for dropping drives could add a slew of PDSs to really protect
themselves.
my 2 credits,
Nathan
> -----Original Message-----
> From: John M. Atkinson [SMTP:john.m.atkinson@erols.com]
> Sent: Thursday, February 11, 1999 11:20 PM
> To: GZG-L
> Subject: [FTFB] Not ships, exactally. . .
>
> In the discussion among the IFWG re: New Jordanian Navy, (gratuitous
ad:
> http://www.angelfire.com/va/basileus/NewJordan.html has everything
> except what I'm discussing here), Noam expressed the idea that in
> addition to the handful of FTL ships and somewhat more numerous STL
> ships, the New Jordanians relied a great deal on orbital installations
> and other stationary targets. So I says "Hey, I need some of these to
> defend my planets too!". So I sit down to design 'em. And I run into
a
> big problem.
>
> Thrusters.
>
> I want my stations and sattelites to rotate and roll over, at least
the
> smaller ones. Otherwise some of my unmanned defense satellite designs
> start to suck. See:
>
> Defsat 1:
> Mass 3
> Hull 1
> FiCon 1
> Class 1
> Total 12 points
>
> This is good. This works fine.
>
> Defsat 2, for those plagued by folks in small fast targets.
> Mass 10
> Hull 2
> 1xADFC 2
> 6xPDS 6
> Total 40 points. Also not a problem.
>
> Defsat 3:
> Mass 3
> Hull 1
> MT Missle 2
> Total 11 points. This needs to rotate to point at the bad guys.
As
> does it's big brother,
>
> Defsat 4:
> Mass 5
> Hull 1
> SMR 4
> Total 19
>
> So are there any ideas on a mass/point cost for these puny thrusters
> which can't move a ship a single inch, but can rotate and roll 'em?
I'd
> like to make 'em nominal mass, but cost 5% of station mass, or 1
point,
> whichever is more. :)
>
> John M. Atkinson