Re: ARRRGHHHH!!! ( Was Re: Rules for BFG/FT Conversion.)
From: John Crimmins <johncrim@v...>
Date: Mon, 01 Feb 1999 10:20:33 -0500
Subject: Re: ARRRGHHHH!!! ( Was Re: Rules for BFG/FT Conversion.)
At 11:04 PM 1/29/99 -0600, you wrote:
>John C wrote:
>
>> Lunar Class Cruiser
>> MASS: 145
>> Strong Hull (52 DP) 52
>> 10 Points of Armor 10
>> THRUST: 2 13
>> FTL 13
>> Screen Level 2 14
>> ARMAMENTS
>> 6xClass 2 Batteries 12*
>> 1 SML with a 4 load Magazine 11
>> 2xPDS 2
>> Lance System 16
>> 2xFireCons 2
>>
>> *These are 3 arc guns; the MASS could probably be shaved down a
>> little--not enough to make much difference, though.
>
> Well, I came up with the 2-arc-Class-2s for one reason:
Broadside-only
>arcs.
I know; I just thought that the restricted arcs would allow you to
justifiably reduce the mass a little. By .5 mass, perhaps.
>> It's not THAT much bigger than yours; would it be workable? That's
>> without reducing the MASS of the Lance Emitter--that would bring it
down
>> to 141...shave off a point of armor, and you are at 140.
>
> I noticed several errors in your calcuations. First is an error
in the
>area of Hull and DP; 40% of 145 is 58, not 52. Secondly, the MASS for
>the engines is wrong; 10% of 145 is 14.5 rounding up to 15. The same
>for the screens and FTL.
Ummmm....oops? I'm not sure what happened; I was using one of the FTFB
Excell spreadsheets. I must have become confused somewhere along the
way.
I blame society. Or putting in some wrong numbers somwhere along the
way.
[Snip]
> TOTAL MASS: 160
> ^^^
> You are off by 15 MASS.
It was...it was...a test, yeah, that's the ticket! A test of your ship
building abilities! You passed with flying colors...now, if you will
excuse me, I need to bang my head against a nearby wall.
>
>> I do, by the way, like your Ramming rules. Using the Hull strength
>> makes sense. I'd still want to add some kind of Ram, to increase
damage
>> a bit more (Too many years of Car Wars. Gotta love those Ram Plates,
>> don't you?), but that might be just guilding the lily.
>
> Well, I was think that the ram was merely a reflection of the
>re-inforced nature of the ship hull strength. The tougher the ship,
the
>stronger the ram. I didn't want to make a ramming ship invulunerable
>(though I can be if it rolls a 0 or negetive interger), I just wanted a
>way to make ramming a more appealing option for people playing BFG/FT
>games.
>
>--
>Later,
>Mark A. Siefert
Have you ever gamed with a guy who just *likes* to ram? Even when it
makes
no sense at all? Just because it's "cool"? Some people are like that.
Normal people, I agree, need some kind of incentive. Are you going to
keep
the "Crew must roll to avoid panic" rule?
John X Crimmins
johncrim@voicenet.com
"...is one of the secret masters of the world: a librarian.
They control information. Don't ever piss one off."
--Spider Robinson, The Callahan Touch.