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Re: Directional armor & shields

From: "Jim 'Jiji' Foster" <jiji@m...>
Date: Wed, 20 Jan 1999 00:03:34 -0000
Subject: Re: Directional armor & shields

I may be too late (I can't BEGIN to keep up with the output of this
list; don't you people sleep?) but I beg you... stop the madness!
Please, please, please no directional sheilds! No directional armor! If
I wanted that, I'd inflict SFB on myself.

---
----------------------------------------------------------------------
Jim 'Jiji' Foster / jfoster@nospam.kansas.net / Jiji @ AnimeMUCK

On Wed, 13 Jan 1999 10:25:48   Jared E Noble wrote:
>
>
>
>>I like directional armor. I was thinking of a system like this:
>>3 Directional Armor  cost 1 Mass and 3 points.
>>
>>Directional armor covers 1 arc of a ship, and can be placed in any
>>number in any arc.
>
>I also think that directional armor would be neat in combination with
>normal armor per FTFB, if I could only come up with some sort of
rational
>justfication - I haven't been able to yet...
>
>Leave standard armor as is - a bit of all around protection, while
getting
>more of the cheaper directional armor and place it on the arcs which
you
>intend to keep facing your opponents.	The hard part, of course, is to
keep
>those sides facing the enemy...
>
>
>
>I also like the idea of allocated screens.  Standard screens cover 6
arcs,
>at a value of 1 each.	Instead allow each screen generator to generate
6
>points of screening, which can be allocated as desired among the arcs
(but
>this allocation if fixed and graphically portrayed around the
individual
>screen generator). When a screen generator fails a threshold, you know
>exactly which screens are reduced. Overlapping screens are permitted,
and
>when this occurs you simply add their individual protection levels
>together.  Note however that the maximum effective screen level is
still 2
>- so extra overlapping screens provide redundancy, not higher levels of
>defense.
>
>
>Jared Noble
>
>
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>

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