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Re: Sensors:, A, snapshot, response

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Thu, 14 Jan 1999 15:22:04 -0800
Subject: Re: Sensors:, A, snapshot, response

At 08:06 AM 1/14/1999 -0800, Schoon wrote:
>>The way to go is to introduce a signature stat for a ship, calculated
>>when the ship is built.
>>Something along of the lines of:
>>  + Fraction of mass
>>  +1 if merchant (or double?)
>>  - Stealth rating
>>Then in play this is modified by ECM and damage, maybe +1 per
threshold
>>crossed. This could be added very easily to the SSD thus:
>[snip]
>
>The problem I see with handling things this way is complexity. I f you
go
>with a Class system based solely on Mass, it's simple and intuitive.
>However, unlike FT2, the ONLY thing it really represents is an
arbitrary
>factor of size.
>
>Going to the approach you suggest, though more detailed, is vastly more
>complex. I could not support a system in which the Signiature had to be
>tracked with the ship's threshold level.
	If the ship is damaged, then it has been tracked and we don't
need to
worry about that issue anymore...
	The issue is when the enemy has a weapons lock and can fire upon
you.

Gort, Klaatu barada nikto!


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