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RE: FT-ST thoughts (was: RE: Directional armor & shields)

From: "Tim Jones" <Tim.Jones@S...>
Date: Thu, 14 Jan 1999 15:54:32 -0000
Subject: RE: FT-ST thoughts (was: RE: Directional armor & shields)

>Just a completely off-the-cuff thought that sprang to mind 
>while reading this post (and the couple of preceding ones), on the
subject 
>of St*r Tr*k simulations with FT -

Ah! you have my full attention.

>
>The difference between this and armour is that the shield 
>generators may re-inforce damaged shields (by a limited amount) 
>at the END of a turn, provided they are still functional. Thus, 
>you can overload a single shield in one turn and burn through it 
>before it can be regenerated.

(like in undiscovered country - where the photons burn through
and then the shields collapse - this is 'my' canonical shield operation
datum )

Would the shield generators be per arc or per ship?
I assume per ship and the generators have a rating which
gives the number of regen points thay can deliver.

For example a rating 1 shield generator could deliver say
3 regen points, while a rating 2 6 regen points.

If the central shield generator gets taken out do all the
shields collapse or just the ability to regenerate them?

Doesn't the SSD get a bit messy with all this marking
and unmarking of shield boxes?

What would be a reasonable number of boxes for a shield
- about 4-6 per arc.

>To fully replicate the ST "feel", you'd probably also need 
>rules to allow
>switching power from undamaged shields to reinforce damaged 
>ones, and so on.

This may be overkill.

>
>Note this ISN'T a suggestion for including in "general" FTgames, just
>ST-specific ones.....
>

Yep, Trek trek trek trek...(chanting into distance)

-= tim jones =- 


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