RE: FT-ST thoughts (was: RE: Directional armor & shields)
From: "Tim Jones" <Tim.Jones@S...>
Date: Thu, 14 Jan 1999 15:54:32 -0000
Subject: RE: FT-ST thoughts (was: RE: Directional armor & shields)
>Just a completely off-the-cuff thought that sprang to mind
>while reading this post (and the couple of preceding ones), on the
subject
>of St*r Tr*k simulations with FT -
Ah! you have my full attention.
>
>The difference between this and armour is that the shield
>generators may re-inforce damaged shields (by a limited amount)
>at the END of a turn, provided they are still functional. Thus,
>you can overload a single shield in one turn and burn through it
>before it can be regenerated.
(like in undiscovered country - where the photons burn through
and then the shields collapse - this is 'my' canonical shield operation
datum )
Would the shield generators be per arc or per ship?
I assume per ship and the generators have a rating which
gives the number of regen points thay can deliver.
For example a rating 1 shield generator could deliver say
3 regen points, while a rating 2 6 regen points.
If the central shield generator gets taken out do all the
shields collapse or just the ability to regenerate them?
Doesn't the SSD get a bit messy with all this marking
and unmarking of shield boxes?
What would be a reasonable number of boxes for a shield
- about 4-6 per arc.
>To fully replicate the ST "feel", you'd probably also need
>rules to allow
>switching power from undamaged shields to reinforce damaged
>ones, and so on.
This may be overkill.
>
>Note this ISN'T a suggestion for including in "general" FTgames, just
>ST-specific ones.....
>
Yep, Trek trek trek trek...(chanting into distance)
-= tim jones =-