Directional armor & shields
From: "Jared E Noble" <JNOBLE2@m...>
Date: Wed, 13 Jan 1999 10:25:48 -1000
Subject: Directional armor & shields
>I like directional armor. I was thinking of a system like this:
>3 Directional Armor cost 1 Mass and 3 points.
>
>Directional armor covers 1 arc of a ship, and can be placed in any
>number in any arc.
I also think that directional armor would be neat in combination with
normal armor per FTFB, if I could only come up with some sort of
rational
justfication - I haven't been able to yet...
Leave standard armor as is - a bit of all around protection, while
getting
more of the cheaper directional armor and place it on the arcs which you
intend to keep facing your opponents. The hard part, of course, is to
keep
those sides facing the enemy...
I also like the idea of allocated screens. Standard screens cover 6
arcs,
at a value of 1 each. Instead allow each screen generator to generate 6
points of screening, which can be allocated as desired among the arcs
(but
this allocation if fixed and graphically portrayed around the individual
screen generator). When a screen generator fails a threshold, you know
exactly which screens are reduced. Overlapping screens are permitted,
and
when this occurs you simply add their individual protection levels
together. Note however that the maximum effective screen level is still
2
- so extra overlapping screens provide redundancy, not higher levels of
defense.
Jared Noble