Re: [FT] Sensors (Option 2)
From: "Phillip E. Pournelle" <pepourne@n...>
Date: Wed, 13 Jan 1999 12:14:32 -0800
Subject: Re: [FT] Sensors (Option 2)
At 10:38 PM 1/12/1999 -0700, you wrote:
>>On Mon, 11 Jan 1999, Denny Graver wrote:
>>[snip]
>>> Revised thought:
>>>
>>> Basic 36" 1d6
>>> Enhanced 54" 2d6
>>> Superior 72" 3d6
>>>
>>> would work better on reflection .
>>
>>One way of merging this proposal with the old ranges is to make the
sensor
>>rolls act even more like beam fire, by allowing them extended range at
the
>>expense of detection:
>>
>>Passive: range 36"
>>Basic: range 54" [1d6]
>>Enhanced: range 54" [2d6], range 72" [1d6]
>>Superior: range 54" [3d6], range 72" [2d6], range 90" [1d6]
>
>(Without looking up existing sensor ranges...)
>It'd be easier to remember if you used Nx24 inches, and it
>would have only a minor effect on active sensor ranges:
>Passive: range 24" (1x)
>Basic: range 48" (2x) [1d6]
>Enhanced: range 48" (2x) [2d6], range 72" (3x) [1d6]
>Superior: range 48" (2x) [3d6], range 72" (3x) [2d6], range 96" (4x)
[1d6]
>Or Passive could remain at 36" (1.5x), while the others became Nx24.
The competition should also be different. Stealth systems take
up 5% of
mass per level (die) and cost 4*mass. ECM systems take up 1 Mass per
unit
of self protection while area ECM systems take up 2 Mass per unit.
Roll off of sensor versus stealth/ECM. Roll dice for sensor as
beams.
Beat the level of stealth/ECM active on the target ship to gain a lock.
Threashold starts at 0.
+1 per level of stealth
+1 per unit of ECM in area
-1 per 50 Mass of target.
Beat by:
1 targeting and speed data
2 mass and acceleration
3 original class configuration data (if seen before)
4 current configuration data
Gort, Klaatu barada nikto!