RE: [FT] Hardened Systems
From: Nathan Pettigrew <nathanp@M...>
Date: Tue, 12 Jan 1999 16:03:29 -0800
Subject: RE: [FT] Hardened Systems
This and the fighter screen rules modification that Dean has made sound
really good.
> -----Original Message-----
> From: Dean Gundberg [SMTP:dean.gundberg@noridian.com]
> Sent: Tuesday, January 12, 1999 8:32 AM
> To: GZG List
> Subject: [FT] Hardened Systems
>
> With some of the discussion on fighter bays and launch tubes and the
> separate systems balancing their flexibility due to the increased
chance
> of
> a threshold taking out a system, I wondered if anyone had house rules
on
> Hardened Systems or System Armour?
>
> Off the top of my head, for a 50% increase in cost and mass, a system
> would
> get a -1 modifier to all threshold rolls (same level as core systems
in
> the
> FTFB). Also needle attacks would only damage the system, not destroy
it.
> Maybe draw a circle around the system icon to show it is hardened or
> armored.
>
> Those of you who loose fire cons too fast could harden one and it may
stay
> around longer. Carriers using the modular hanger/bay rules could
harden
> the
> launch/recovery bay to keep them around as long as possible. Lots of
> possibilities.
>
> Is the 50% increase about right or too much since 2 hardened systems
cost
> and mass the same as 3 systems? What do you think?
>
> Dean