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RE: [FT] Hardened Systems

From: Nathan Pettigrew <nathanp@M...>
Date: Tue, 12 Jan 1999 16:03:29 -0800
Subject: RE: [FT] Hardened Systems

This and the fighter screen rules modification that Dean has made sound
really good.

> -----Original Message-----
> From: Dean Gundberg [SMTP:dean.gundberg@noridian.com]
> Sent: Tuesday, January 12, 1999 8:32 AM
> To:	GZG List
> Subject:	[FT] Hardened Systems
> 
> With some of the discussion on fighter bays and launch tubes and the
> separate systems balancing their flexibility due to the increased
chance
> of
> a threshold taking out a system, I wondered if anyone had house rules
on
> Hardened Systems or System Armour?
> 
> Off the top of my head, for a 50% increase in cost and mass, a system
> would
> get a -1 modifier to all threshold rolls (same level as core systems
in
> the
> FTFB).  Also needle attacks would only damage the system, not destroy
it.
> Maybe draw a circle around the system icon to show it is hardened or
> armored.
> 
> Those of you who loose fire cons too fast could harden one and it may
stay
> around longer.  Carriers using the modular hanger/bay rules could
harden
> the
> launch/recovery bay to keep them around as long as possible.	Lots of
> possibilities.
> 
> Is the 50% increase about right or too much since 2 hardened systems
cost
> and mass the same as 3 systems?  What do you think?
> 
> Dean


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