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RE: [FT] RG Damage Vs. Armour

From: "Wasserman, Kurt" <wasku01@m...>
Date: Fri, 4 Dec 1998 14:13:04 -0500
Subject: RE: [FT] RG Damage Vs. Armour

Choice #1 looks better than Choice #2 or #3.  Rerolls are too good a
mechanic to not include.  It allows for even a small ship to make a big
difference.  

-=Kr'rt

> ----------
> From: 	Sean Bayan Schoonmaker[SMTP:schoon@aimnet.com]
> 
> [1]
> The to-hit mechanic stays the same, but the score of each die
determines
> its damage. On any roll to hit at any range, 2s and 3s result in 1
point,
> 4s and 5s result in 2 points, and 6s result in 2 points plus a reroll.
> 
> Roll	1	2	3	4	5	6
> 0-6	0	1	1	2	2	2+reroll
> 6-12	0	0	1	2	2	2+reroll
> 12-18 0	0	0	2	2	2+reroll
> 18-24 0	0	0	0	2	2+reroll
> 24-30 0	0	0	0	0	2+reroll
> 
> 


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