RE: [FT] RG Damage Vs. Armour
From: "Wasserman, Kurt" <wasku01@m...>
Date: Fri, 4 Dec 1998 14:13:04 -0500
Subject: RE: [FT] RG Damage Vs. Armour
Choice #1 looks better than Choice #2 or #3. Rerolls are too good a
mechanic to not include. It allows for even a small ship to make a big
difference.
-=Kr'rt
> ----------
> From: Sean Bayan Schoonmaker[SMTP:schoon@aimnet.com]
>
> [1]
> The to-hit mechanic stays the same, but the score of each die
determines
> its damage. On any roll to hit at any range, 2s and 3s result in 1
point,
> 4s and 5s result in 2 points, and 6s result in 2 points plus a reroll.
>
> Roll 1 2 3 4 5 6
> 0-6 0 1 1 2 2 2+reroll
> 6-12 0 0 1 2 2 2+reroll
> 12-18 0 0 0 2 2 2+reroll
> 18-24 0 0 0 0 2 2+reroll
> 24-30 0 0 0 0 0 2+reroll
>
>