Re: [FT] RG Damage Vs. Armour
From: Steven Arrowsmith <arrowjr@u...>
Date: Thu, 3 Dec 1998 21:55:22 -0500 (EST)
Subject: Re: [FT] RG Damage Vs. Armour
On Wed, 2 Dec 1998, Sean Bayan Schoonmaker wrote:
> As I see it, the current problem is how to make sure that RG1s are
still
> effective in an armoured world. The only way I see it can be done is
by
> allowing the RG1 to score (potentially) more than 1 point of damage.
So
> maybe we should look as how RGs damage things. I have a couple of
alternate
> methods that still keep to the single die roll for to-hit and damage.
>
> This also addresses the problem with RG3s and RG4s, which were too
> effective IMO. Lets face it - 9 points is an awful lot of damage.
>
<snip> Comments?
>
> Schoon
>
Ok, Schoon.. your losing it.. ;)
Remember Kra'Vak only have one major weapon system - that is the
Railgun..
We need to make them work..Changing the Damage and Mass/Points of the
railgun is not going to fix this problem in my mind.. We need to
continue
to work on Kra'Vak armour -vs- railgun ideas..
Hows this - Kra'Vak armour is venerable to railgun projectiles, and
offers no protection agaist them?
If the best weapon the Kra'Vaks can widely field is a Class3 railgun,
that
does under 9 points of damage, they will not have the same teeth they
did
in MT.. I think we need to compare them to the SML/SMR - same weight and
how many times the damage..
Just my rant..
Steven
Steven Arrowsmith
www.public.usit.net/arrowjr
steven@arrowsmith.net
dredd@quake.usit.net
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I Would Rather live a Lie, Thinking I Can.
Than know The Truth That I Can't
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