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Re: Asteroid combat [was Re: Planet types]

From: Nyrath the nearly wise <nyrath@c...>
Date: Tue, 01 Dec 1998 20:55:23 -0500
Subject: Re: Asteroid combat [was Re: Planet types]



Tony Francis wrote:
> 
> There was a good article recently in one of the UK wargamers magazines
(can't
> remember which) about gaming on the surface of an asteroid. The basic
premise was
> to assume that the asteroid was a rough cube, and thus could be
represented on the
> tabletop by six equal-sized square areas - one for each face of the
cube. 

	In the ancient SPI game STARSOLDIER, one of the scenarios took
place
	on a cylindrical asteroid.  The map was assumed to be joined at
the
	north and south ends, and the east and west map ends were
impassable.
	Due to the closeness of the horizon, weapons ranges were short.
	Unless one was stupid and used your powered armor suit's
	jets to fly at high altitude.  True, you could see almost
	every one on the map, but by the same token they could see
	you.  And so could all their weapons.

-- 
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