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Re: [GZG][FH] Planet types (was Re: Locations of Stars)

From: Brian Burger <burger00@c...>
Date: Sun, 29 Nov 1998 13:53:12 -0800 (PST)
Subject: Re: [GZG][FH] Planet types (was Re: Locations of Stars)

On Sun, 29 Nov 1998, Sean Bayan Schoonmaker wrote:

> >Tony Wilkinson said:
> >>	I hope that by "planet types" you mean habitable planets.
> >
> >Yes.  I assume that if it isn't worth living there, it isn't worth
fighting
> >over.  For those cases where you have a mining or research
settlement, it's
> >easy enough to have habitat domes on whatever terrain you feel like
> >fighting on.
> 
> Resources, resources, resources. There are many instances of places
not
> worth living in that are often fought over.
> 

North Africa, WW2. Not valuable in and of itself, but as a route to the
Suez Canal, mid-East oil fields, etc.

Ditto the battle of the Falklands, WW1. It was on the route to other
intrinsically valuable places, and acted merely as a coaling stop for
the RN. So the Germans wanted it...(Falklands 1982 was a different
situation. More a stopover on the route to utter loss of Empire/prestige
by the UK and gaining of same by the Argies, at least from the Arg.
point
of view...didn't quite work out that way, of course)

More recently, the 90/91 Gulf War. It's all utter desert, but there's
oil
under it, so it's important. Can't (comfortably) live there, though.

We wind up with two sorts of unpleasant places: Places usable as
way-stations/"coaling stops" with no resources, and unpleasant places
with
resources of their own. Both potentially worth fighting over, but
neither
terribly nice places to live.

Brian (burger00@camosun.bc.ca)
-- http://www.geocities.com/Area51/Nebula/9774/ --DS2/SG2/games
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