FTFB class-4/5 beams anyone?
From: Charles Choukalos <chuckc@b...>
Date: Wed, 25 Nov 1998 10:24:05 -0500
Subject: FTFB class-4/5 beams anyone?
Okay, who was it that was saying that class-4+ beams were useless? I'm
not
sure about their practicality either, but I was playing around with
ideas
of running a star wars style campaign. So far, I've played a couple of
games and they have been indecisive so far ( The Rebel ships go boom way
too often ), but
we decide to set up a scenerio similar to the Return of the Jedi
battle... The Rebels have to fight to destroy the evil empire ... yada
yada yada yada...
Anyway, here it is....... If anyone gets a chance to play around with
it
I'd
be curious to hear what you think of the class-4/5 beams in use on the
freighters. They have a lot of stand of firepower in the Rebel fleet,
but to
acomplish that they give up a lot in durability and speed. Anyway, just
some
thoughts. Oh, experience with the fighter carriers has made us up most
of
them to carrier status, and even increase the fighter launch/recovery
rate
to give them some chance. This gives them a fighting chance, but for
the
most
part you need to have some serious durability for carriers to survive
very
long.
"Rebel Scenerio's
------------------------
#1: "He's At it again ..."
Rebel Forces
------------------------------------
Think converted Civilian craft with a few ff's/dd types.
lots of fighters and long range Armement.
try:
Bennington - bulkcarrier var#1
Ethan Allen - bulkcarrier var#2
Rutland - FleetAux var#3
- Hvy freighter var#2
- "
- Hvy Freighter var#1
- fleet Aux var#1
- fleet Aux var#2
- "
3* (NSL) FF's
2* (ESU) Warsaw DD
(all fighters are normal or interceptors -> players decision)
NAC Forces
----------
5000 pts worth of NAC/NSL ships
Setup
-----
NAC forces at one end o'table, speed = 0, facing any
(They're just sitting there picking their noses)
Rebel forces at opposite end o'table, speed = 6, facing NAC
forces
IDEA
-----
Think "Return of The Jedi". Silly Rebels just Want to Anhilate
the
opposing forces. Both sides will retreat if they lose more then
50% of their forces.
Victory Conditions
------------------
Okay Tough Guy..... The rebels want to kick ass, but lets face
it
their ships suck. They don't care about fighters and the
freighters
are not too big a deal, but still a pain to replace. The bulk
carrier warships and the military hulls are just a bad thing to
lose.
NAC
---
Decisive Victory = Route the Rebel attacks, lose less 1/2
forces
Significant Victory = Route Rebel's
Draw = both sides lose 1/2 forces or more
Oops = Rebels win.... your head is on the
platter
Rebels
------
Decisive Victory = All military hulls intact, route the NAC
forces
Significant Victory = 1/2 military hulls intact, route the NAC
forces
Draw = loss 1/2 fleet, lose all military hulls,
route NAC forces
You're In trouble = lose more then 1/2 fleet, all military
hulls,
flee system
Execution time = lose entire fleet
Historic Outcome
----------------
? Don't know yet.... Conjecture only
Special Ships
-------------
(Replace Cargo/holds/passenger with weapons systems)
Fleet Aux refits
ver#1 : 4 class-4 beams(fh),screen-1,+2 pdaf,+1 firecon
ver#2 : screen-2,+2 pdaf,+ adaf,+2 firecon,6*class-3 beams
(4*fh,rs,ls),p-torp(fh)
ver#3 : screen-2,+2 pdaf,+adaf,+firecon,+4 sml(2*fh,rs,ls),
4*8space mags(2ER,1ST /each)
Hvy Freighter refits
ver#1 : screen-2,+3 pdaf,7 fighterbays,cargo 5 mass,
carrier status
ver#2 : screen-2,+2pdaf,6 sml (2*fh,2*rs,2*ls),6*8space
mags
(2 ER,1 STD/each),+3 firecons,2*class-1 beams
BulkCarrier refits
ver#1 : screen-2,+3pdaf,+1 firecon,12 fighter bays,
2*class-3 beams(4arc/each),3*class-1 beams,
*Carrier status=> launch retrieve 4/turn
ver#2 : screen-2,+3pdaf,+2firecon,1*class-5 beam(f),
9*class-4 beams(5*fh,2*rs,2*ls)