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Re: [DS] Tank designs was Re: [ds] Ogres

From: Mike Looney - ionet <mlooney@i...>
Date: Tue, 17 Nov 1998 12:38:28 -0600
Subject: Re: [DS] Tank designs was Re: [ds] Ogres

Jeff Lyon wrote:

> The old "quality vs. quantity" debate.  In concept, the Maus or an
> OGRE or
> any flavor of supertank (attempting desperately to wrench the thread
> back
> on-topic) is only sound PROVIDED that its size somehow confers virtual
>
> invulnerability to the weapons of smaller, mass-produced vehicles.
>
> At that point, no number of smaller, cheaper units can be considered
> cost-effective, because they will always lose due to being
> outclassed.  In
> practice, however, this rarely happens; especially given the level of
> technology available at the time of the Maus.
>
> Historically, the realities of physics, technology and
> cost-effectiveness
> have tended to favor anti-tank weaponry over armor.  It would probably
> take
> a major shift in paradigms to change that.  For example, something
> like BPC
> from the OGRE universe; light enough to mount a lot of it, strong
> enough to
> resist the most commonly available battlefield weapons.

In the OGRE universe, the OGRE player will tend to lose, and lose big,
if the "human" player takes a force of all GEV as his tanks.

They run up, shoot, then run away, staying out of the OGRE's range.

"Fuzzy Wuzzy Tactics", to quote SJG on the subject.

--
Sillyness is the last refuse of the doomed.  P. Opus
http://www.spellbooksoftware.com
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