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FT: Ship Endurance

From: "Imre A. Szabo" <ias@s...>
Date: Wed, 11 Nov 1998 23:18:09 -0500
Subject: FT: Ship Endurance

While not important in scenarios, endurance becomes very important in
campaign games.  For the FB I'm currently experimenting around with 2%
to 4% of total ship mass per month of endurance.  3% per month seems to
be the best compromise.  A 6 month endurance will cost you 18% of your
mass.  Points cost is mass x 1.  Supplies loaded on a ship cost 1 point
per mass.  Note that this makes it easy to resupply from frieghters,
assuming you have enough points loaded on them.  This also means that
the cost for opperating a vessel for 1 year is 36% or its mass.  Ships
of course could be mothballed.	Deactivating a ship costs nothing, but
reactivating costs standard supply for the month x 3.  A ship that fails
to have supply makes a threshold roll for every system at its currently
damaged state.	Systems that fail a threshold roll can not be repaired
until the ship is supplied.  Any comments out there???

IAS


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