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RE: [ds] Ogres(was Re: Full Thrust...)

From: Rick Norman <thurvin@y...>
Date: Thu, 5 Nov 1998 18:21:10 -0800 (PST)
Subject: RE: [ds] Ogres(was Re: Full Thrust...)

"Sir, THAT building over there is moving toward me and it looks piss'd
off..." last words of Lt Pfuff.

---Mike Wikan <MWikan@mailhost.accolade.com> wrote:
>
> The way we have treated OGREs is that Boom chits only affect Targeted
> systems. Each individual weapon must be targeted individually and
tread
> damage is scored by causing an amount of tread point damage equal to
the
> grade of the weapon.
> 
> OGREs can be Scary....
> 
> Try convincing that militia squad to close assault a 30 meter fusion
> powered Biphase carbide armored AI juggernaut...
> 
> Michael Wikan
> Game Design
> Slave Zero
> Accolade, Inc.
> http://www.slavezero.com
> 
> > -----Original Message-----
> > From:	Brian Burger [SMTP:burger00@camosun.bc.ca]
> > Sent:	Wednesday, November 04, 1998 10:01 PM
> > To: FTGZG-L@bolton.ac.uk
> > Subject:	[ds] Ogres(was Re: Full Thrust...)
> > 
> > On Wed, 4 Nov 1998, Rick Norman wrote:
> > 
> > > Watch a MkV (big,big, very big,)roll across the field, turning
your
> > > tanks into radioactive dust is scary and accurate to the system,
> > IMHO.
> > > 
> > > Rick
> > > 
> > 
> > Actually, Ogres in DS2 tend to die. We've played (the group of us
here
> > in
> > Victoria) a couple games with Ogres, under various designs. They're
> > big
> > targets, easy to hit, and you just whale on them until you draw a
BOOM
> > or
> > a big handful of reds. (or you get MDCs or DFFGs in close, and
kill it
> > that way. With four firecons and arty, Ogres kill several vehicles
per
> > turn. But there's lots of fire incoming...
> > 
> > We've never used nukes, which would change things a lot - ds2 nukes
> > are
> > much scarier than Ogre boardgame nukes. One of my regular gaming
> > partners
> > has a whole load of Ogre minis, however, so he's still trying to
find
> > a
> > way to re-create their power in DS2 without going completely over
the
> > top.
> > 
> > DS2 is an armoured combat game - not a super tank game. Ogres tend
to
> > bend
> > the construction system a great deal, and the combat system even
more.
> > They are, however, very very cool...
> > 
> > Brian (burger00@camosun.bc.ca)
> > -- http://www.geocities.com/area51/nebula/9774 --DS2/SG2/gaming &
> > misc--
> > 
> 

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